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Android devices with low resolution scale UI poorly #12644

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Abbanon opened this issue Feb 26, 2020 · 10 comments
Closed

Android devices with low resolution scale UI poorly #12644

Abbanon opened this issue Feb 26, 2020 · 10 comments

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@Abbanon
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Abbanon commented Feb 26, 2020

https://forums.ppsspp.org/showthread.php?tid=26192

@hrydgard
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Whoa, seems the DPI scale the device tells us about is entirely inappropriate for that screen. Very odd.

@hrydgard hrydgard added this to the Future milestone Feb 26, 2020
@meveric
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meveric commented Mar 2, 2020

using MOBILE_DEVICE=OFF should solve this issue (at least it did for me).

@hrydgard
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If you're able to navigate to Settings/Tools/System Information and check "Name", and tell me what's there, we can autodetect this device and halve the DPI or something.

@Panderner
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Due to Odroid Go Advance's resolution, the resolution is 480x320 which is fit to PSP's resolution but the DPI of the menu doesn't fit for that resolution

@hrydgard
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Without knowing the Name from System Information, I can't detect and modify the DPI for this. I guess could use the tiny, tiny resolution as a hint maybe, but I don't know if that's safe enough.

@hrydgard hrydgard modified the milestones: v1.10.0, Future May 16, 2020
@unknownbrackets unknownbrackets changed the title Odroid Go Advance menu scaling issue? (as reported on forum) Android devices with low resolution scale UI poorly Jan 19, 2021
@unknownbrackets
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For other platforms, we have code to detect small resolution/window sizes and reduce the DPI - see UpdateScreenScale(). Android doesn't call this.

-[Unknown]

@Hope-UwU
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Hope-UwU commented Jun 10, 2023

@hrydgard PPSSPP detected my Pocophone F1 resolution as 1572x756 for some reason. Is there any way to manually set the PPSSPP resolution?

Or where can I change this value on the phone? I looked into build.prop but found no such value

https://imgur.com/tUmxqjZ

https://imgur.com/BJVUT27

@hrydgard hrydgard modified the milestones: Future, v1.16.0 Jun 10, 2023
@hrydgard
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I noticed that we now have a problem where if you change the display scaler resolution in-game, we don't update the size of our framebuffers, causing some problems.

@Hope-UwU
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Yeah. The other day I noticed changing render resolution seems to did the trick in the meantime

@hrydgard hrydgard modified the milestones: v1.16.0, v1.17.0 Aug 30, 2023
@hrydgard hrydgard mentioned this issue Sep 25, 2023
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@hrydgard hrydgard modified the milestones: v1.17.0, v1.18.0 Dec 11, 2023
@hrydgard
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Let's merge this issue into #14527 which is the same problem but opposite.

@hrydgard hrydgard closed this as not planned Won't fix, can't repro, duplicate, stale Jul 20, 2024
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