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Android devices with low resolution scale UI poorly #12644
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Whoa, seems the DPI scale the device tells us about is entirely inappropriate for that screen. Very odd. |
using MOBILE_DEVICE=OFF should solve this issue (at least it did for me). |
If you're able to navigate to Settings/Tools/System Information and check "Name", and tell me what's there, we can autodetect this device and halve the DPI or something. |
Due to Odroid Go Advance's resolution, the resolution is 480x320 which is fit to PSP's resolution but the DPI of the menu doesn't fit for that resolution |
Without knowing the Name from System Information, I can't detect and modify the DPI for this. I guess could use the tiny, tiny resolution as a hint maybe, but I don't know if that's safe enough. |
For other platforms, we have code to detect small resolution/window sizes and reduce the DPI - see -[Unknown] |
@hrydgard PPSSPP detected my Pocophone F1 resolution as 1572x756 for some reason. Is there any way to manually set the PPSSPP resolution? Or where can I change this value on the phone? I looked into build.prop but found no such value |
I noticed that we now have a problem where if you change the display scaler resolution in-game, we don't update the size of our framebuffers, causing some problems. |
Yeah. The other day I noticed changing render resolution seems to did the trick in the meantime |
Let's merge this issue into #14527 which is the same problem but opposite. |
https://forums.ppsspp.org/showthread.php?tid=26192
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