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(Control Rig) Issue with Hand IK and Fingers controls (UE5.5.3) #480

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wndypndy opened this issue Mar 3, 2025 · 1 comment
Open

(Control Rig) Issue with Hand IK and Fingers controls (UE5.5.3) #480

wndypndy opened this issue Mar 3, 2025 · 1 comment

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@wndypndy
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wndypndy commented Mar 3, 2025

I'm having an issue with the Fingers and Hand IK controls.
The fingers controls look fine in the Control Rig editor, but when I start using it on the sequencer, the arrow controls distance themselves from the fingers and when I try to rotate them, they start drifting in different directions and rotations.
Now the issue I have with the Hand IK controls has to do with the box control, when I move it up and down the hand tries to correct the rotation in regards to the body, but the box control itself doesn't rotate as the hand corrects its position, so when I try to rotate the hand after moving it, the rotation of the hand doesn't correspond to the box control rotation.

https://youtu.be/QNFAz9P41WI
(I tried attaching the video directly into the post but was just getting errors)

@wndypndy
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wndypndy commented Mar 4, 2025

I've managed to fix those issues by generating the Control Rig again, but I still have one problem I forgot to mention.
The thumb controls are being generated incorrectly, the control for the thumb1 bone is placed on top of the thumb2 bone, distorting all the thumb controls
I can't figure out what is causing this on the Rig Graph, if anyone could shed a light it would be much appreciated.
Thanks!

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