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Set SPZ Niantic Sample as reference #16196
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/16196/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/16196/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/16196/merge#BCU1XR#0 |
WebGL2 visualization test reporter: |
Visualization tests for WebGPU |
@ryantrem is there a way to set the loadingOptions when loading a mesh instead of using OnPluginActivatedObservable. Basically, is it possible to set flipY per import? |
Visualization tests for WebGPU |
WebGL2 visualization test reporter: |
Coordinate system used for SPZ makes Niantic samples upside down.
This PR makes SDK samples to display correctly as it uses the same coordinate system.
An option is to change your conversion code (PLY->SPZ) to flip Y,Z components of positions and orientation.
Or, use the new plugin option to do the work at runtime.
Here is an example to do the flipping when your SPZ do not use same coord system as Niantic and your scenes appear upside down: