Raytracing project done during a course in global illumination at LiU
The application is a monte-carlo based raytracer with spheres, planes, triangles and cubes.
The raytracer also supports albedo texturing with images and procedural patterns.
- David Styrbjörn
- Emil Bertholdsson
- C++
- PPM file format for IO output
- Some SDL for rendering a final image to a window