A rudimentary 2d game engine using OpenGL and Rust. As it stands, StonEng supports rendering, context creation, input, basic ECS provisions and spritesheet loading.
The primary purpose of this project is simply to increase my knowledge in Rust and OpenGL.
- Specs for the basis of the Entity-Component-System.
- glutin for windowing and OpenGL context.
- gl for OpenGL bindings.
- nalgebra-glm for linear algebra.
- stb-image for image loading.
Jayden Dumouchel -- [email protected] | [email protected]