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Error logged when running 3d examples #18094

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rparrett opened this issue Feb 28, 2025 · 6 comments
Open

Error logged when running 3d examples #18094

rparrett opened this issue Feb 28, 2025 · 6 comments
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
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@rparrett
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rparrett commented Feb 28, 2025

Bevy version

main, bisected to #16782

Relevant system information

SystemInfo { os: "macOS 15.3.1 Sequoia", kernel: "24.3.0", cpu: "Apple M4 Max", core_count: "16", memory: "64.0 GiB" }
AdapterInfo { name: "Apple M4 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }

What you did

cargo run --example 3d_scene
cargo run --example transmission

What went wrong

Example appears to work, but emits the following errors once:

ERROR bevy_core_pipeline::core_3d::main_transmissive_pass_3d_node: Error encountered while rendering the transmissive phase InvalidViewQuery
ERROR bevy_core_pipeline::core_3d::main_opaque_pass_3d_node: Error encountered while rendering the opaque phase InvalidViewQuery
@rparrett rparrett added C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled labels Feb 28, 2025
@JMS55
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JMS55 commented Mar 1, 2025

Also happens with 3d_scene for me on my igpu.

@JMS55 JMS55 added A-Rendering Drawing game state to the screen and removed S-Needs-Triage This issue needs to be labelled labels Mar 1, 2025
@mockersf mockersf added this to the 0.16 milestone Mar 1, 2025
@rparrett rparrett changed the title Error logged when running transmission example Error logged when running 3d examples Mar 1, 2025
@hukasu
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hukasu commented Mar 1, 2025

73ffd9a, on deferred_rendering example

2025-03-01T12:43:41.959961Z  INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Linux (NixOS 24.11)", kernel: "6.6.69", cpu: "Intel(R) Core(TM) i7-14700KF", core_count: "20", memory: "31.2 GiB" }    
2025-03-01T12:43:42.139316Z  INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 4060 Ti", vendor: 4318, device: 10243, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "565.77", backend: Vulkan }
2025-03-01T12:43:42.707485Z  WARN bevy_pbr::render::mesh_view_bindings: Too many textures in mesh pipeline view layout, this might cause us to hit `wgpu::Limits::max_sampled_textures_per_shader_stage` in some environments.
2025-03-01T12:43:43.592486Z ERROR bevy_core_pipeline::core_3d::main_opaque_pass_3d_node: Error encountered while rendering the opaque phase InvalidViewQuery

@hukasu
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hukasu commented Mar 1, 2025

???

Screencast_20250301_094850.webm

@rparrett
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rparrett commented Mar 1, 2025

That is visible in the example report, which I believe coincides with some similar issues in transparency_3d and clearcoat which only seem to be showing up in certain linux environments.

https://thebevyflock.github.io/bevy-example-runner/

This might be related to this issue, could you bisect to confirm?

@hukasu
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hukasu commented Mar 1, 2025

bisected to #17965

@hukasu
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hukasu commented Mar 1, 2025

opened this for that other issue #18102

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Labels
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