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Phyisically based unified volumetrics system
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Design-Doc
A design document intended to shape future work
C-Feature
A new feature, making something new possible
C-Tracking-Issue
An issue that collects information about a broad development initiative
#18151
opened Mar 4, 2025 by
mate-h
enable partial bindless support on metal
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
O-Metal
Specific to the Metal render API
StandardMaterial causes long delays on Firefox with WebGL
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18142
opened Mar 3, 2025 by
ashivaram23
bevy_remote doesn't work with dynamic components
A-Dev-Tools
Tools used to debug Bevy applications.
C-Bug
An unexpected or incorrect behavior
#18138
opened Mar 3, 2025 by
SpecificProtagonist
Render gizmo line widths in logical pixels
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#18137
opened Mar 3, 2025 by
brianchirls
Add current process cpu/memory usage to SystemInformationDiagnosticsPlugin
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#18135
opened Mar 3, 2025 by
francisdb
Example Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
shader_material_bindless
crashes
A-Rendering
Allow Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
DynamicEnum
to not have a set variant
A-Reflection
#18122
opened Mar 2, 2025 by
villor
Support Many-to-Many relationships
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#18121
opened Mar 2, 2025 by
ItsDoot
Component trait docs should link to Relationship
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
y axis flipped when reading delta from Drag pointer
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18109
opened Mar 1, 2025 by
gwafotapa
Allow for App::run() to return on Web
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#18107
opened Mar 1, 2025 by
JaminKoke
Black materials on An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
clearcoat
example
C-Bug
Compile / typecheck perf regression in 0.16 from proc macro changes
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Triage
This issue needs to be labelled
Expose some fields of A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
Stepping
C-Feature
#18100
opened Mar 1, 2025 by
benfrankel
Broken rendering on GPUs that don't support PARTIALLY_BOUND_BINDING_ARRAY
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
Error logged when running 3d examples
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
Bevy's Error type should capture a useful backtrace
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Allow access to Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Controversial
There is active debate or serious implications around merging this PR
&self
in #[require(Component(...))]
A-ECS
#18090
opened Feb 28, 2025 by
Ruttie2006
RayMeshHit.triangle_index contains the first vertex index instead of the triangle index
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18081
opened Feb 27, 2025 by
brookman
Moving components instead of duplicating should lift the A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
Clone
/Reflect
requirement
C-Feature
#18079
opened Feb 27, 2025 by
urben1680
Type erased / dynamic runtime materials
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Domain-Expert
Requires deep knowledge in a given domain
D-Shaders
This code uses GPU shader languages
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#18075
opened Feb 27, 2025 by
tychedelia
Bevy exposes access to the entire file system to scripts and/or mods.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#18073
opened Feb 27, 2025 by
Threadzless
Bad error message for loading empty string as an asset.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Uncontroversial
This work is generally agreed upon
#18070
opened Feb 27, 2025 by
mintlu8
Ergonomic way to get exited state in OnExit system
A-States
App-level states machines
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Uncontroversial
This work is generally agreed upon
#18066
opened Feb 27, 2025 by
tmstorey
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