Skip to content

Issues: bevyengine/bevy

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

Phyisically based unified volumetrics system A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Design-Doc A design document intended to shape future work C-Feature A new feature, making something new possible C-Tracking-Issue An issue that collects information about a broad development initiative
#18151 opened Mar 4, 2025 by mate-h
enable partial bindless support on metal A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible O-Metal Specific to the Metal render API
#18149 opened Mar 4, 2025 by mockersf 0.16
StandardMaterial causes long delays on Firefox with WebGL C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18142 opened Mar 3, 2025 by ashivaram23
bevy_remote doesn't work with dynamic components A-Dev-Tools Tools used to debug Bevy applications. C-Bug An unexpected or incorrect behavior
#18138 opened Mar 3, 2025 by SpecificProtagonist
Render gizmo line widths in logical pixels C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#18137 opened Mar 3, 2025 by brianchirls
Add current process cpu/memory usage to SystemInformationDiagnosticsPlugin C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#18135 opened Mar 3, 2025 by francisdb
Example shader_material_bindless crashes A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash
#18124 opened Mar 3, 2025 by hukasu 0.16
Allow DynamicEnum to not have a set variant A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18122 opened Mar 2, 2025 by villor
Support Many-to-Many relationships A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#18121 opened Mar 2, 2025 by ItsDoot
Component trait docs should link to Relationship A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18111 opened Mar 2, 2025 by ItsDoot 0.16
y axis flipped when reading delta from Drag pointer C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18109 opened Mar 1, 2025 by gwafotapa
Allow for App::run() to return on Web C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#18107 opened Mar 1, 2025 by JaminKoke
Black materials on clearcoat example C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18104 opened Mar 1, 2025 by hukasu 0.16
Compile / typecheck perf regression in 0.16 from proc macro changes C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Triage This issue needs to be labelled
#18103 opened Mar 1, 2025 by h3r2tic 0.16
Expose some fields of Stepping C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#18100 opened Mar 1, 2025 by benfrankel
Broken rendering on GPUs that don't support PARTIALLY_BOUND_BINDING_ARRAY A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#18098 opened Mar 1, 2025 by JMS55 0.16
Error logged when running 3d examples A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#18094 opened Feb 28, 2025 by rparrett 0.16
Bevy's Error type should capture a useful backtrace A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18092 opened Feb 28, 2025 by cart 0.16
Allow access to &self in #[require(Component(...))] A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Controversial There is active debate or serious implications around merging this PR
#18090 opened Feb 28, 2025 by Ruttie2006
RayMeshHit.triangle_index contains the first vertex index instead of the triangle index C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#18081 opened Feb 27, 2025 by brookman
Moving components instead of duplicating should lift the Clone/Reflect requirement C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#18079 opened Feb 27, 2025 by urben1680
Type erased / dynamic runtime materials A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Domain-Expert Requires deep knowledge in a given domain D-Shaders This code uses GPU shader languages S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18075 opened Feb 27, 2025 by tychedelia
Bevy exposes access to the entire file system to scripts and/or mods. A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#18073 opened Feb 27, 2025 by Threadzless
Bad error message for loading empty string as an asset. A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Uncontroversial This work is generally agreed upon
#18070 opened Feb 27, 2025 by mintlu8
Ergonomic way to get exited state in OnExit system A-States App-level states machines C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Uncontroversial This work is generally agreed upon
#18066 opened Feb 27, 2025 by tmstorey
ProTip! Adding no:label will show everything without a label.