Use the Tokimeki / old Juiced 2 method for Breath of Fire III #18653
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
See #18650 / #6379
Merges the two framebuffers into one, instead of complex logic to pick the right texture from the coordinates.
Allows us to delete a piece of complex code from the renderers, but for now at least, requires us to enable the compat flag.
I don't think there are any other known games that rely on this?